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Streamlining hacking

In the previous post I have presented a number of issues I have with common cyberpunk games. Hacking has them all: a specific set of skill, equipment and rules that must be listed and learned and are a nightmare at the table. Let's look at how we can design an osr hacking system.

My issues with cyberpunk

For a while I was the DM for Shadowrun and I liked that. Nowadays I much prefer simple systems with big ideas coming out of the osr scene. With the release of Cyberpunk Red & 2077 I wanted to see if I could design something that would allow quick character generation and provide a good framework for stories where player skills are more important than character sheets.

Factions of Iberium

A good faction network serves multiple purpose.

  • It outlines the world they live in. Who are those people? What do they do?
  • It creates a crucible that allows you to generate conflicts. And conflicts create interesting stories.

Let's have a look at the factions of the frozen colony!

Factions of Iberium

I have participated to a west march campaign in a cyberpunk setting. I now want to explore how could I do the same with the frozen colony setting.

Welcome to the frozen colony

This post expands upon the previous one. The introduction to the setting should be like a funnel but instead of going in a dungeon, the player are trying to survive the first night. The harsh realities should be delivered as a punch in the face. In the Lair of the lamb the opening scene has a monster coming at the PCs and eat one of them. This should feel the same here.